Sandbox_CN = {
	Sandbox_FirstAidOverhaul = "急救技能优化",

	Sandbox_FirstAidOverhaul_FractureTreatmentLevel = "处理骨折伤患条件",
	Sandbox_FirstAidOverhaul_FractureTreatmentLevel_tooltip = "当玩家角色的急救技能需要抵达这个等级, 方能使用夹板处理骨折。",

	Sandbox_FirstAidOverhaul_StitchingTreatmentLevel = "处理深伤口伤患条件",
	Sandbox_FirstAidOverhaul_StitchingTreatmentLevel_tooltip = "当玩家角色的急救技能需要抵达这个等级, 方能使用缝合针处理深伤口。",

	Sandbox_FirstAidOverhaul_FailureLevelThreshold = "处理伤口保证成功等级条件",
	Sandbox_FirstAidOverhaul_FailureLevelThreshold_tooltip = "当玩家角色的急救技能需要抵达这个等级, 处理伤口将不会再失败。",

	Sandbox_FirstAidOverhaul_FailureChance = "失败机率",
	Sandbox_FirstAidOverhaul_FailureChance_tooltip = "处理伤口的失败机率",
	
	Sandbox_FirstAidOverhaul_MaxDiseasePerWound = "每个伤口的最大疾病数",
	Sandbox_FirstAidOverhaul_MaxDiseasePerWound_tooltip = "单个受感染的伤口可能导致多少疾病百分比。 ",

	Sandbox_FirstAidOverhaul_InfectionDiseaseLimit = "感染性疾病限度",
	Sandbox_FirstAidOverhaul_InfectionDiseaseLimit_tooltip = "所有受感染伤口的总和可导致多少疾病百分比。 ",

	Sandbox_FirstAidOverhaul_PracticeCooldown = "练习的冷却时间",
	Sandbox_FirstAidOverhaul_PracticeCooldown_tooltip = "每多少游戏分钟你可以透过尸体练习急救技能。",

	Sandbox_FirstAidOverhaul_BandagePracticeXP = "练习急救的经验值获取量 - 包扎",
	Sandbox_FirstAidOverhaul_BandagePracticeXP_tooltip = "透过尸体进行这项练习时，能获得多少急救技能的经验值。",

	Sandbox_FirstAidOverhaul_SuturePracticeXP = "练习急救的经验值获取量 - 缝合",
	Sandbox_FirstAidOverhaul_SuturePracticeXP_tooltip = "透过尸体进行这项练习时，能获得多少急救技能的经验值。",

	Sandbox_FirstAidOverhaul_StudyPracticeXP = "练习急救的经验值获取量 - 人体研究",
	Sandbox_FirstAidOverhaul_StudyPracticeXP_tooltip = "透过尸体进行这项练习时，能获得多少急救技能的经验值。",

	Sandbox_FirstAidOverhaul_ScalpelPracticeXP = "练习急救的经验值获取量 - 解刨",
	Sandbox_FirstAidOverhaul_ScalpelPracticeXP_tooltip = "透过尸体进行这项练习时，能获得多少急救技能的经验值。",

	Sandbox_FirstAidOverhaul_SpeedMultiplier = "伤口处理速度倍率",
	Sandbox_FirstAidOverhaul_SpeedMultiplier_tooltip = "调整处理伤口的速度。",

	Sandbox_FirstAidOverhaul_ShowDebugInfo = "展示进阶急救介面",
	Sandbox_FirstAidOverhaul_ShowDebugInfo_tooltip = "当玩家角色的急救技能抵达 8 级时，其急救介面将会以开发者模式呈现，能够看到伤口的详细恢复状况。",

}